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BEAMNG.EARTHTHE 1:1 FIELD & TELEMETRY GUIDE
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BEAMNG.EARTH / FIELD MANUAL

BeamNG Earth Mod Explained

Real geography becomes a place you can drive. The BeamNG Earth mod combines a game-side mod with a local companion service that prepares the terrain and scenery around your vehicle.

HOW A WORLD IS BUILT
Roads & buildings
Aerial imagery
Elevation & terrain
Geographic dataYour world server
Layer diagram · geographic detail varies by location
World scale
1:1 geographic scale
Architecture
Game mod + local service
World detail
Depends on source coverage
A DIFFERENT KIND OF MAP

What makes the BeamNG Earth mod different?

A conventional map packages a designed area with its roads and scenery. BeamNG.Earth instead builds the surroundings of your current geographic position and continues preparing new areas as you travel. The player app is part of that process, not just a one-time installer.

That changes the experience: you can move between real-world locations without first selecting a separate hand-authored map for each one, but you also rely on geographic data, local processing and the features implemented by the mod. A familiar place can be recognizable while individual roads or buildings remain simplified.

The BeamNG Earth mod extends BeamNG.drive; it does not replace its vehicle simulation or include the game itself. Begin with a working game installation, then choose the platform-specific player app.

The layers behind a drivable place

Elevation → ground shape

Height measurements supply the terrain beneath the world. They describe slopes, hills and valleys rather than the color of the ground. The project documents national and global elevation sources with differing coverage and detail.

Imagery → surface appearance

Aerial and satellite images give the ground its visual texture. Regional imagery can contain more detail than broad coverage. Photographs alone do not tell the physics simulation where a solid road or building should be.

Map records → roads and structures

Overture and OpenStreetMap data describe features such as roads, buildings and water. The mod turns those records into scene elements. If source data omits a feature or lacks detailed tags, generation cannot promise an exact real-world replica.

Local processing → the game world

The companion service retrieves the required data, prepares it around your location and sends the result to the game. The game-side mod loads that world and provides the connection to driving, collisions and navigation.

SIMPLIFIED ARCHITECTURE

From geographic data to the road under your car

  1. Your location selects the next work

    The world needed around a parked car differs from the world needed after a long drive or teleport. The system prepares the surrounding area rather than loading the entire Earth into memory.

  2. The local world server prepares the data

    The external service retrieves and processes geographic information. This separates internet access and world preparation from the game-side mod. A local connection carries the prepared world into the game.

  3. The mod loads the surrounding world

    Near scenery and the surface used by the vehicle need different treatment from a distant horizon. The mod manages the world around your position while BeamNG.drive runs the driving simulation.

  4. The process repeats as you travel

    New surroundings are prepared as you move. A teleport can request a very different area all at once, explaining why scenery can arrive progressively even when the application is working correctly.

1:1 scale, floating origin and level of detail

1:1 describes geographic scale: distance and terrain are represented in a world tied to real locations. It does not mean every doorway, curb or surface has been individually reproduced. Data resolution and procedural construction determine how much local detail is available.

The project’s architecture document includes both historical design notes and later revisions. It is useful for understanding these concepts, but the current README and the release you use are better references for the actual player workflow. Early measurements or design targets are not guarantees for your computer.

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Three technical ideas in player terms
TermWhat it meansWhat you notice
Floating originThe world uses a local reference around the player and moves that reference during travel.Long-distance driving can continue without treating every object as an enormous coordinate far from the origin.
Level of detail (LOD)Nearby and distant scenery use different amounts of detail.A readable horizon does not mean every distant road is already ready for close-up driving.
Download cachePreviously retrieved data is stored locally for reuse.A repeat visit can need less network downloading; deleting the cache means retrieving data again.
WHAT YOU CAN DO

Features with a practical purpose

Explore real terrain

Drive through a world assembled from elevation, imagery and mapped scenery. Use it to explore the shape of a landscape or a recognizable road network, while expecting regional differences in completeness.

Find your next destination

The map supports place search, teleporting, saved locations, GPS routes and Autodrive. These tools serve different tasks: moving instantly, planning a drive and revisiting a favorite place.

Change the driving environment

The developer describes real location-based time and weather alongside manual controls. Online weather and generated surroundings can depend on external services; they are not a promise of a perfectly synchronized replica of reality.

Use traffic and road navigation

The project builds road information for BeamNG’s AI and documents support for traffic and police. Their usefulness still depends on the generated road network and the current release’s behavior.

Share a multiplayer session

BeamMP integration is documented as in testing. Each participant runs the player app while the host coordinates the shared session. Setup and troubleshooting deserve their own guide.

What to check before you commit to a long drive

Check the supported game version and platform in the release notes. Leave room for the cache and make sure the companion application can retrieve new geographic data. The same hardware may behave differently in a sparse landscape, dense city or newly visited region.

Separate three kinds of limitation: incomplete source data, a provider that is temporarily unavailable, and work your computer is still processing. The status display and a repeatable location help distinguish them. There is no universal loading-time or frame-rate promise in this guide.

Offline cached terrain is useful, but does not mean every service works without a connection. Searching for addresses, requesting routes, retrieving weather or visiting a new region can still require network access. Keep development plans separate from capabilities documented as available now.

Report a specific problem the developer can reproduce

Include a short description, the game and app versions, your platform, the in-game location and the actions that led to the problem. Distinguish what you expected from what appeared. A missing road at one point is a more actionable report than saying an entire country looks wrong.

The quick start documents in-game report and performance-recording tools as well as the world-server log. Review their contents before sharing; diagnostics may include hardware details, file paths and location coordinates. This guide summarizes documentation and has not independently benchmarked the mod.

THE PRACTICAL DETAILS

Questions & answers

Is the BeamNG Earth mod a standalone game?

No. It works with an installed copy of BeamNG.drive and the companion player application.

Does it use Google Earth?

It is a separate project that documents multiple geographic providers. Do not interpret the name as an official Google Earth product or assume every image comes from Google.

Why do I need a companion server for solo play?

The local service prepares and retrieves world data for the game-side mod. That work is needed whether or not other players join you.

Can the mod work offline?

Previously cached data can be reused, but new areas and online features may still need connectivity. Cached terrain is not a complete offline copy of the planet.

Does 1:1 mean every building is exact?

No. Scale and detail are different. Building shapes and roads depend on available records and the way the mod generates them.

Does it support traffic and multiplayer?

Both are documented, with BeamMP multiplayer described as in testing. Consult the current release for the applicable behavior and limitations.

GO TO THE SOURCE

Official references

This independent guide explains the developer’s documentation. Game behavior has not been independently tested here; check the release you use for changes.

BeamNG.Earth player documentation ↗Player setup, platform support, updates and cache settings.Geographic data sources ↗What each provider supplies and how unavailable data affects the world.Architecture and design history ↗Technical background; includes historical revisions and developer measurements, not this site’s benchmarks.BeamNG.Earth multiplayer instructions ↗Joining, host configuration and the developer’s support channel.
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